﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Globalization;
using System.Threading;
namespace IDE_week2_Forms_project
{
    public partial class Form1 : Form
    {
        Icon icon;
        int counter;
        public Form1()
        {
             
            InitializeComponent();
            icon = this.Icon;
            counter = 0;
        }

        private void btnOpenNewForm_Click(object sender, EventArgs e)
        {
            Form2 frm = new Form2();
            frm.Show();

        }

        private void Form1_Load(object sender, EventArgs e)
        {

        }

        private void btnResetIcon_Click(object sender, EventArgs e)
        {
            this.Icon = icon;
        }

        private void btnChangeIcon_Click(object sender, EventArgs e)
        {
            this.Icon = Properties.Resources.Icon1;
        }

        private void btnChangeLanguage_Click(object sender, EventArgs e)
        {
            this.ChangeLanguage("en");
            counter++;
        }

        private void ChangeLanguage(string lang)
        {if( counter %2 == 0)
            foreach (Control c in this.Controls)
            {
                ComponentResourceManager resources =
                      new ComponentResourceManager(typeof(Form1));
                resources.ApplyResources(c, c.Name, new CultureInfo("en"));
            }
        else
            foreach (Control c in this.Controls)
            {
                ComponentResourceManager resources =
                      new ComponentResourceManager(typeof(Form1));
                resources.ApplyResources(c, c.Name, new CultureInfo("bg-BG"));
            }
        }

        private void btnCallClass1_Click(object sender, EventArgs e)
        {
            int[] numbers = new int[10];
            Class1.MakeRandomNumber(numbers);
            label1.Text = numbers[0] + ", " + numbers[1] + ", " + numbers[2];

        }

    }

}
